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1. PI - which moon is best for: - in Science and Industry [original thread]
They could be methane oceans.....
- by Jack Knight - at 2010.07.27 17:56:00
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2. The numbers behind Adv Learning lvl 5 - in Skill Discussions [original thread]
Originally by: Buraken v2 ehm, why do you make this thread when there is an EXACT same thread that is 10 times better then yours? I find mine more userfriendly and lively it also as a nice twist in the end. Also I was bored at work. Wh...
- by Jack Knight - at 2005.02.14 16:41:00
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3. The numbers behind Adv Learning lvl 5 - in Skill Discussions [original thread]
It's time for, number crunching happy hour! Watch the numbers and be amazed! We're gonna take Avurige Jove with 19 in all stats. He's got Learning lvl 5 and each of the adv learning skills at 4 (not bad if i say so myself) Now he decides to trai...
- by Jack Knight - at 2005.02.13 15:24:00
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4. DEV : effective quality ... - in Missions & Complexes [original thread]
Probably not though, there's probably a difference in effective quality you're just not seeing. The formula probably works out some devimel places so for ex. with 9 in standing you might have EQ 38,10235 but with 9,99 you might have 38,76387638.....
- by Jack Knight - at 2005.01.29 12:16:00
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5. Titan - in Out of Pod Experience [original thread]
Originally by: Draximus Prime Originally by: Mimiru The size of the explosion would be proportional to the ammount of 02 present. Once all of the oxygen is used up the explosion would stop. In order to burn all of the methaneon ti...
- by Jack Knight - at 2005.01.29 03:30:00
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6. Want to learn how to speak L33T? - in Out of Pod Experience [original thread]
Edited by: Jack Knight on 29/01/2005 03:23:25 1337 is not something you can learn... either you are 1337 or not. Also telling someone to |¦]-[34|2 your 833|2 will get you the death penalty in many regions in EVE -------------------------- Wha...
- by Jack Knight - at 2005.01.29 03:22:00
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7. Implant slots with new patch - in Skill Discussions [original thread]
Your head will explode -------------------------- What's a rogue astroid?
- by Jack Knight - at 2005.01.29 03:12:00
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8. Starbse Tactical Officer skill - in Skill Discussions [original thread]
Originally by: skitszo Ok now wheres the diplomacy skill 8P I swear i saw in in market when exoduse first came out. figures.cool now market spawning. but i guess market spawn was one time deal. I saw the diplomacy skill going for 5...
- by Jack Knight - at 2005.01.29 03:07:00
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9. PvP now Frig or Blob? - in Ships and Modules [original thread]
I think a lot of you are missing the point that many have pointed out. Cruisers shouldn't stand a chance 1 on 1 against BS. And if you're gonna complain about interceptors killing your cruisers I would like to point out that they cost about 2x to...
- by Jack Knight - at 2005.01.29 03:03:00
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10. Tech 2 Industrials - in Ships and Modules [original thread]
I think the Bustard (Tech II Badger Mark II) will probably be the most sought after as it is actually a much better hauler (more m¦ and 2 extra low slots) than the regular badger. It can also almost reach the famed "speed of turtle". Tha Amarr on...
- by Jack Knight - at 2005.01.29 02:48:00
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11. A simple change to Station Vaults - in Ships and Modules [original thread]
/Signed and also having the stack all button work inside the containers and vaults would be nice... i always ahve to drag everything out and back in again after stacking. -------------------------- What's a rogue astroid?
- by Jack Knight - at 2005.01.29 02:41:00
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12. Woot...14,000 Water - in Missions & Complexes [original thread]
I have about 250 units of small shield extenders..... im gonna see if I can reach a thousand. What kind of reward is 15 units of SSE.... give me water any day -------------------------- What's a rogue astroid?
- by Jack Knight - at 2004.11.21 13:23:00
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13. Woot...14,000 Water - in Missions & Complexes [original thread]
I have about 250 units of small shield extenders..... im gonna see if I can reach a thousand. What kind of reward is 15 units of SSE.... give me water any day -------------------------- What's a rogue astroid?
- by Jack Knight - at 2004.11.21 13:23:00
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14. further optimizing for more fps? - in EVE Technology Lab [original thread]
The game will run much much much more smoothly after shiva (the production team said so at the fan fest) so don't go throwing all your money away before that time. -------------------------- What's a rogue astroid?
- by Jack Knight - at 2004.11.01 00:54:00
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15. further optimizing for more fps? - in EVE Technology Lab [original thread]
The game will run much much much more smoothly after shiva (the production team said so at the fan fest) so don't go throwing all your money away before that time. -------------------------- What's a rogue astroid?
- by Jack Knight - at 2004.11.01 00:54:00
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16. WTB: Research Lab slot in or around the Irjunen solarsystem - in Want Ads & Trades [original thread]
1-4 jumps away would be inice but getting my hands on one in Irjunen would be ideal -------------------------- What's a rogue astroid?
- by Jack Knight - at 2004.11.01 00:50:00
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17. WTB: Research Lab slot in or around the Irjunen solarsystem - in Want Ads & Trades [original thread]
1-4 jumps away would be inice but getting my hands on one in Irjunen would be ideal -------------------------- What's a rogue astroid?
- by Jack Knight - at 2004.11.01 00:50:00
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18. WORLD HOLIDAYS - in Player Features and Ideas Discussion [original thread]
Yeah that be nice for the holliday spirit. Although most of the hollidays would have to non-earth specific since we are talking about a globaly played game here. Nobody else I think celebrates Halloween, Colombus Day, Thanksgiving and such... I'd ...
- by Jack Knight - at 2004.10.08 18:14:00
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19. WORLD HOLIDAYS - in Player Features and Ideas Discussion [original thread]
Yeah that be nice for the holliday spirit. Although most of the hollidays would have to non-earth specific since we are talking about a globaly played game here. Nobody else I think celebrates Halloween, Colombus Day, Thanksgiving and such... I'd ...
- by Jack Knight - at 2004.10.08 18:14:00
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